Fortnite is this close to hitting 250 million players worldwide. According to its creator, Epic Games, the gung-ho, guns a'blazin', battle royale game is going as strong as ever, hurtling towards what we can only assume will be world entertainment domination. And Epic Games CEO Tim Sweeney is claiming another kind of usership victory.
"It's the first shooter with a huge female population," he told Engadget at the Game Developers Conference this week. "Somebody estimated it at roughly 35 percent, which is unprecedented—why isn't it 50?—but it's unprecedented for anything like this. It's because it brings together players in a social experience."
For comparison's sake, in 1991, the entire population of the United States of America registered at 250 million for the first time in its 200-year-plus history. Fortnite launched less than two years ago, in the summer of 2017. In 2018, it earned Epic Games $3 billion in revenue. It's certainly been a ride.
Sweeney and the Epic Games crew don't seem all that concerned about battle royale newcomer Apex Legends, which also churned up buzz when it hit 50 million users just one month after launching in February.
"Since Apex Legends came out, we’ve gained an Apex Legends worth of Fortnite players, which is amazing," Sweeney told GamesBeat at GDC this week. Duly noted. He said the only game that takes a chunk out of Fortnite's playtime is FIFA, a different type of game entirely, but one with a worldwide audience. "What Apex Legends has done is re-energized a lot of shooter players," he continued. "People come in and out of shooters depending on what’s popular. It’s awesome to see other games picking up on battle royale, adding their unique spin to it, and advancing the state of the industry."
The Apex Legends team was just as chivalrous about Fortnite's competition. This week, lead producer Drew McCoy told us that while Apex Legends might be more concerned with the "competitive integrity" of the game, he believes what Fortnite has done is revolutionary. "We just happen to kind of rub up against each other because we're both battle royale games," he said. "But in my mind, they can both exist and have huge thriving communities on their own."
No matter the title, millions upon millions of gamers are showing they aren't bored of riotous, games-as-service shooters yet.
From: Esquire US